The process becomes incredibly unstable if longer jumps are attempted. The Subspace Drive creates microtears in spacetime, allowing vessels to jump to nearby systems. After jumping the fleet spends 200 days recharging, during which time it suffers −50% sublight speed and weapons damage. Initiate a jump by selecting the fleet, clicking the "Initiate Jump" button and left-clicking the target. Jump drives allow the ship to make a direct jump within a limited range, indicated by a yellow dotted circle. This subsystem is optional, although without an FTL drive the ship is incapable of moving between systems. Excess power slightly increases a ship's evasion, movement speed, and damage. A ship's reactor generates power for its other systems, and a new ship design cannot be created if it has negative power.
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